The comic book artist couple Anu and Jari Terho
TechArt introduces STEAM in Oulu. STEAM stands for Science, Technology, Engineering, Art and Math. In teaching, STEAM means combining subject groups and technology into broad learning modules.
STEAM is student-oriented, experimental and communal learning that can improve the school's operating culture from the perspective of working together and learning. Each school creates its own STEAM practices, but no school works alone. The STEAM schools network shares their expertise with each other. There are already about 20 STEAM comprehensive schools in Oulu.
STEAM study modules can include any subjects. Examples of different multidisciplinary learning packages can be found in steam learning paths with four areas: crafts and construction, research and innovation, coding and programming, and digital manufacturing (see picture).
Students are involved in building learning packages, and cooperation between teachers is important. STEAM teaching is best done when it is part of the school curriculum work.
The learning process plays an important role, as it is during which the importance of everyday learning and the students' skills are noticed. In STEAM pedagogy, student focus is a priority. Broad-based skills usually emphasise problem-solving skills, teamwork skills and taking responsibility. Students have the opportunity to show their skills and competences in different ways. The role of the teacher is therefore to help the student to notice these skills. The importance of formative evaluation is therefore emphasised.
Versatile, creative and open technology-enriched learning environments (makerspace) are designed and created together with students.